![]() ![]() We’re already seeing immersive online events that bring the best of real-world performances into the digital space for truly shared, communal experiences. Some may reflect real-world activities, while others will be uniquely built for digital settings-and in many cases, it’ll probably be a hybrid, like the best of both worlds. There’s a seamless integration of technology and artistic performance that just wasn’t possible before, and that’s perfect for a growing metaverse that may one day support billions of users all looking for different types of shared experiences. We can control how the motion looks on the final character to such a degree now that we can remap almost anything, even quadrupeds-like capturing a horseback rider in real-time within Unreal Engine. They’re ideal for quick iteration and capturing in outdoor settings.Īll told, the improving technology allows us to focus less on harnessing the tools and more on the creative possibilities of what’s on the stage or set. While some studios still prefer to use optical mocap setups, which are larger in scale but provide more detailed results, we’ve also seen a rise in inertial motion capture suits that are getting more accurate by the minute. Motion capture technology has become more flexible in tandem. So much less time is wasted now, thanks to dependable hardware and software handled by skilled professionals. Thanks to motion capture suits and head-mounted cameras, it’s possible to capture an entire performance at once, bringing nuanced facial animation and voice acting into the equation along with body movements.Ĭontinued advances in stability and reliability for motion capture tech and retargeting tools have streamlined the process of bringing such performances to life. Over that timeframe, the technology has improved dramatically. These ‘cut scenes’ bring a truly complete, holistic performance into a lavish video game. For a while now, many top-tier video games have embraced full-blooded performance capture, with actors performing entire cinematic sequences while also voicing their digital counterparts. Over time, however, the practice has evolved beyond simply capturing and reproducing movement. There was a subtle yet noticeable difference between the maneuvers of the original fighting game and the smoother, more accurate-looking attacks and counters seen in the celebrated sequel. Motion capture was reportedly first tapped for video games in the early days of 3D gaming, notably for Sega’s arcade smash, Virtua Fighter 2. And it’s all made possible by the continued evolution and enhancement of motion capture technologies, which can capture every nuance of human movement and ensure that artistic expression is accurately reproduced. Some of those types of live events are already taking place on metaverse platforms, even though it’s very early days for the space. Experiences could range from a live concert from a mocapped singer to a digital circus, a live painting experience from an accomplished artist, or something else altogether. We’ll also share communal experiences, bringing concepts from the real world into the digital space, brought to us by real actors and performers puppeteering avatars. We’ll no doubt use it to play games together but also to collaborate in work settings, shop, socialize, and possibly plenty more. The metaverse is seen as a future incarnation of the internet in which users primarily interact in 3D spaces using avatars. But that’s just scratching the surface when it comes to the metaverse. There are obvious examples that we’ve seen in the video game industry, such as Lara Croft-like explorers making death-defying leaps and acrobatic dodges that look realistic down to the smallest gestures soldiers accurately taking cover and firing weapons, and digital athletes that sink three-pointers or fluidly glide on ice like their real-life counterparts. Just as we’ve seen over the years with ever more advanced video games and virtual reality experiences, the success of future metaverse experiences may rely significantly on the use of motion capture technology to accurately bring human movement into digital worlds. ![]() How Mocap can Bring the Artform of Movement Into the Metaverse
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